Herning the level 14 Higher Doombringer by JGU1971 (2024)

Herning the level 14 Higher Doombringer by JGU1971 (1)movement infusion of the duelist (speed 494%; cd 14)
Infused by
nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 494% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.

movement infusion of the duelist (speed 494%; cd 14)

Herning the level 14 Higher Doombringer by JGU1971 (2)movement infusion of the psychic (speed 471%; cd 12)
Infused by
nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 471% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.

movement infusion of the psychic (speed 471%; cd 12)

Herning the level 14 Higher Doombringer by JGU1971 (3)movement infusion of the warrior (speed 530%; cd 12)
Infused by
nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 530% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.

movement infusion of the warrior (speed 530%; cd 12)

Herning the level 14 Higher Doombringer by JGU1971 (4)shielding rune of the wizard (absorb 233; dur 3; cd 14)
Powered by
arcane forces
0.10 Encumbrance.

Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 233 damage for 3 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.

shielding rune of the wizard (absorb 233; dur 3; cd 14)

Herning the level 14 Higher Doombringer by JGU1971 (5)copper amulet of mastery (0.11 Corruption / Hexes)
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / amulet ; tier 1

When wielded/worn:
Talent mastery:
+0.11 Corruption / Hexes Amulets make your neck look great!

copper amulet of mastery (0.11 Corruption / Hexes)

Herning the level 14 Higher Doombringer by JGU1971 (6)starlit steel amulet of constitution (+2)
Infused by
nature
0.10 Encumbrance.

Type: jewelry / amulet ; tier 2

When wielded/worn:
Changes stats:
+2 Con
Changes resistances:
+11% light / +11% darkness
Blindness immunity:
+22%Amulets make your neck look great!

starlit steel amulet of constitution (+2)

Herning the level 14 Higher Doombringer by JGU1971 (7)copper ring of corrosion (+22%)
Infused by
nature
0.10 Encumbrance.

Type: jewelry / ring ; tier 1

When wielded/worn:
Changes resistances:
+22% acid
Changes damage:
+11% acidRings make your fingers look great!

copper ring of corrosion (+22%)

Herning the level 14 Higher Doombringer by JGU1971 (8)This item will automatically be transmogrified when you leave the level.
balanced steel dagger of amnesia (12-15 power, 6 apr)
Requires:
- Dexterity 16

Crafted by

a master
Infused by
psionic forces
1.00 Encumbrance.

Type: weapon / dagger ; tier 2

Base power: 12.0 - 15.6
Uses stats: 50% Str, 50% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+6
Crit. chance:
+5.0%
Attack speed:
100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
When wielded/worn:
Accuracy:
+5 (+1 eff.)
Defense:
+7 (+3 eff.)
Disarm immunity:
+26%Sharp, short and deadly.

balanced steel dagger of amnesia (12-15 power, 6 apr)

Herning the level 14 Higher Doombringer by JGU1971 (9)dwarven-steel dagger 'Glitterlady' (19-24 power, 7 apr)
Requires:
- Dexterity 24

Infused by

psionic forces
1.00 Encumbrance.

Type: weapon / dagger ; tier 3

Base power: 19.0 - 24.7
Uses stats: 50% Dex, 50% Str
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+7
Crit. chance:
+6.0%
Attack speed:
100%
Damage (Melee):
+7 darkness
Damage against:
+12% Living
When wielded/worn:
Effects on melee hit:
*
10% chance to reduce all saves and defense by 15
Changes stats:
+1 Cun / +2 Wil
Changes resistances:
+6% light
Critical mult.:
+5.00%
Mental crit. chance:
+4%
Light radius:
+1Sharp, short and deadly.

dwarven-steel dagger 'Glitterlady' (19-24 power, 7 apr)

Herning the level 14 Higher Doombringer by JGU1971 (10)Bill's Tree Trunk (30-51 power, 7 apr)
Requires:
- Strength 25

Crafted by

a master
5.00 Encumbrance.[Unique]
Type: weapon / greatmaul ; tier 1
It must be held with both hands.

Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type:

Physical
Mastery:
Weapons Mastery
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+7
Crit. chance:
+1.5%
Attack speed:
100%
When wielded/worn:
It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns.
Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!

Bill's Tree Trunk (30-51 power, 7 apr)

Herning the level 14 Higher Doombringer by JGU1971 (11)arcing iron greatmaul of massacre (27-41 power, 1 apr)
Requires:
- Strength 11

Powered by

arcane forces
Crafted by
a master
5.00 Encumbrance.

Type: weapon / greatmaul ; tier 1
It must be held with both hands.

Base power: 27.5 - 41.2
Uses stat: 120% Str
Damage type:

Physical
Mastery:
Weapons Mastery
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+1
Crit. chance:
+0.5%
Attack speed:
100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 47 damageMassive two-handed mauls.

arcing iron greatmaul of massacre (27-41 power, 1 apr)

Herning the level 14 Higher Doombringer by JGU1971 (12)flaming steel greatmaul of erosion (31-46 power, 2 apr)
Requires:
- Strength 16

Powered by

arcane forces
Infused by
nature
5.00 Encumbrance.

Type: weapon / greatmaul ; tier 2
It must be held with both hands.

Base power: 31.0 - 46.5
Uses stat: 120% Str
Damage type:

Physical
Mastery:
Weapons Mastery
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+2
Crit. chance:
+1.0%
Attack speed:
100%
Damage (Melee):
+7 nature
Damage (radius 1) on hit:
+12 fireMassive two-handed mauls.

flaming steel greatmaul of erosion (31-46 power, 2 apr)

Herning the level 14 Higher Doombringer by JGU1971 (13)This item will automatically be transmogrified when you leave the level.
steel longsword 'Islimibeth' (16-23 power, 3 apr)
Requires:
- Strength 16

Crafted by

a master
3.00 Encumbrance.

Type: weapon / longsword ; tier 2

Base power: 16.5 - 23.1
Uses stat: 100% Str
Damage type:

Physical
Mastery:
Weapons Mastery
Accuracy bonus:
+0.4% crit mult (max 40%)
Armour Penetration:
+3
Crit. chance:
+3.0%
Attack speed:
100%
When wielded/worn:
Accuracy:
+5 (+1 eff.)
Armour penetration:
+7
Armour:
+4
Changes resistances:
+3% light / +6% fire
Changes resistances penetration:
+10% acid / +9% physical
Changes damage:
+3% mind
Physical save:
+3 (+2 eff.)
Life regen:
+4.00Sharp, long, and deadly.

steel longsword 'Islimibeth' (16-23 power, 3 apr)

Herning the level 14 Higher Doombringer by JGU1971 (14)Baredil the dwarven-steel mace (27-37 power, 4 apr)
Requires:
- Strength 24

Crafted by

a master
3.00 Encumbrance.

Type: weapon / mace ; tier 3

Base power: 27.0 - 37.8
Uses stat: 100% Str
Damage type:

Physical
Mastery:
Weapons Mastery
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+4
Crit. chance:
+1.5%
Attack speed:
100%
When wielded/worn:
Accuracy:
+8 (+2 eff.)
Effects on melee hit:
*
10 arcane resource burn
Changes stats:
+5 Str / +1 Wil
Changes resistances:
+5% arcane / +9% acid
Changes damage:
+6% physical
Reduces incoming crit damage:
15.00%
Light radius:
+2Blunt and deadly.

Baredil the dwarven-steel mace (27-37 power, 4 apr)

Herning the level 14 Higher Doombringer by JGU1971 (15)mossy mindstar (2-2 power, 12 apr, mind damage)
Requires:
- Willpower 11

Infused by

nature
3.00 Encumbrance.

Type: weapon / mindstar ; tier 1

Base power: 2.0 - 2.2
Uses stats: 50% Wil, 30% Cun
Damage type:

Mind
Mastery:
Psiblades
Accuracy bonus:
+0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration:
+12
Crit. chance:
+2.5%
Attack speed:
100%
When wielded/worn:
Talent granted:
+1 Attune Mindstar
Mindpower:
+2 (+1 eff.)
Mental crit. chance:
+1%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.

mossy mindstar (2-2 power, 12 apr, mind damage)

Herning the level 14 Higher Doombringer by JGU1971 (16)Kor's Fall (10-12 power, 0 apr, fire element)
Requires:
- Magic 25

Powered by

arcane forces
5.00 Encumbrance.[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.

Base power: 10.0 - 12.0
Uses stat: 110% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Crit. chance:
+1.5%
Attack speed:
100%
When wielded/worn:
Changes damage:
+10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery:
+0.10 Corruption / Bone
Talent granted:
+1 Command Staff
Spellpower:
+7 (+3 eff.)
Spell crit. chance:
+8%
See invisible:
+2
It can be used to activate talent Bone Spear (costing 6 power out of 6/6) :
Effective talent level: 3.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 94.99 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (189).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.

Kor's Fall (10-12 power, 0 apr, fire element)

Herning the level 14 Higher Doombringer by JGU1971 (17)This item will automatically be transmogrified when you leave the level.
balanced steel waraxe of massacre (18-25 power, 3 apr)
Requires:
- Strength 16

Crafted by

a master
3.00 Encumbrance.

Type: weapon / waraxe ; tier 2

Base power: 18.5 - 25.9
Uses stat: 100% Str
Damage type:

Physical
Mastery:
Weapons Mastery
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+3
Crit. chance:
+4.0%
Attack speed:
100%
When wielded/worn:
Accuracy:
+6 (+2 eff.)
Defense:
+6 (+3 eff.)
Disarm immunity:
+22%One-handed war axes.

balanced steel waraxe of massacre (18-25 power, 3 apr)

Herning the level 14 Higher Doombringer by JGU1971 (18)Yvoma the Blizzardpulverizer (1 def, 0 armour)
Infused by
nature
2.00 Encumbrance.

Type: armor / cloak ; tier 1

When wielded/worn:
Defense:
+1 (+0 eff.)
Changes resistances:
+9% acid / +3% mind / +5% arcane
Life regen:
+4.00
Maximum life:
+30.00
Defense after a teleport:
+10
Resist all after a teleport:
+10%
New effects duration reduction after a teleport:
+10%A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Yvoma the Blizzardpulverizer (1 def, 0 armour)

Herning the level 14 Higher Doombringer by JGU1971 (19)blood-soaked pair of hardened leather boots of tirelessness (0 def, 3 armour)
Crafted by
a master
2.00 Encumbrance.

Type: armor / feet ; tier 3

When wielded/worn:
Armour penetration:
+5
Physical crit. chance:
+4.0%
Physical power:
+4 (+1 eff.)
Armour:
+3
Stamina each turn:
+0.60
Maximum stamina:
+15.00A pair of boots made of leather.

blood-soaked pair of hardened leather boots of tirelessness (0 def, 3 armour)

Herning the level 14 Higher Doombringer by JGU1971 (20)iron gauntlets of magic (+2) (0 def, 1 armour)
Requires:
- Heavy armour training

Powered by

arcane forces
1.50 Encumbrance.

Type: armor / hands ; tier 1

When wielded/worn:
Armour:
+1
Fatigue:
+1%
Changes stats:
+2 Mag
Changes damage:
+3% arcane
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.

iron gauntlets of magic (+2) (0 def, 1 armour)

Herning the level 14 Higher Doombringer by JGU1971 (21)psychic's iron gauntlets of magic (+3) (0 def, 1 armour)
Requires:
- Heavy armour training

Powered by

arcane forces
Infused by
psionic forces
1.50 Encumbrance.

Type: armor / hands ; tier 1

When wielded/worn:
Armour:
+1
Fatigue:
+1%
Damage (Melee):
6 mind
Changes stats:
+3 Mag
Changes resistances:
+6% mind
Changes damage:
+4% arcane / +4% mind
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.

psychic's iron gauntlets of magic (+3) (0 def, 1 armour)

Herning the level 14 Higher Doombringer by JGU1971 (22)Churan the rough leather cap (0 def, 1 armour)
Infused by
nature
2.00 Encumbrance.

Type: armor / head ; tier 1

When wielded/worn:
Armour:
+1
Fatigue:
+1%
Changes stats:
+1 Cun / +2 Dex
Changes resistances:
+5% cold
Changes resistances penetration:
+5% physical
Allows you to breathe in:
water
Hate when firing a critical mind attack:
+1.00
Mental crit. chance:
+4%A cap made of leather.

Churan the rough leather cap (0 def, 1 armour)

Herning the level 14 Higher Doombringer by JGU1971 (23)bladed iron helm of knowledge (0 def, 3 armour)
Requires:
- Heavy armour training

Crafted by

a master
Infused by
psionic forces
3.00 Encumbrance.

Type: armor / head ; tier 1

When wielded/worn:
Armour:
+3
Fatigue:
+5%
Changes stats:
+3 Str / +3 Wil / +2 Cun
Mindpower:
+3 (+2 eff.)
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 103.8 Physical damage.
If the attack hits, the target is confused (31% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.

bladed iron helm of knowledge (0 def, 3 armour)

Herning the level 14 Higher Doombringer by JGU1971 (24)This item will automatically be transmogrified when you leave the level.
troll-hide cured leather armour of fire resistance (6 def, 4 armour)
Requires:
- Strength 14

Infused by

nature
Crafted by
a master
9.00 Encumbrance.

Type: armor / light ; tier 2

When wielded/worn:
Armour:
+4
Defense:
+6 (+3 eff.)
Fatigue:
+7%
Changes resistances:
+21% fire
Life regen:
+3.20
Maximum life:
+30.00
Healing mod.:
+10%A suit of armour made of leather.

troll-hide cured leather armour of fire resistance (6 def, 4 armour)

Herning the level 14 Higher Doombringer by JGU1971 (25)troll-hide rough leather armour (3 def, 2 armour)
Requires:
- Strength 10

Infused by

nature
9.00 Encumbrance.

Type: armor / light ; tier 1

When wielded/worn:
Armour:
+2
Defense:
+3 (+1 eff.)
Fatigue:
+6%
Life regen:
+3.40
Maximum life:
+31.00
Healing mod.:
+11%A suit of armour made of leather.

troll-hide rough leather armour (3 def, 2 armour)

Herning the level 14 Higher Doombringer by JGU1971 (26)quiver of ash arrows 'Cutharim' (15/38, 39-55 power, 7 apr)
Requires:
- Dexterity 16

Powered by

arcane forces
Crafted by
a master
3.00 Encumbrance.[Random Unique]
Type: ammo / arrow ; tier 2

Base power: 39.5 - 55.3
Uses stats: 70% Dex, 50% Str
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+7
Crit. chance:
+11.5%
Capacity:
38
On weapon crit:
* Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50%
Travel speed:
+200%
Damage (radius 1) on hit:
+8 fire
When wielded/worn:
Ammo reloads per turn:
+3Arrows are used with bows to pierce your foes to death.

quiver of ash arrows 'Cutharim' (15/38, 39-55 power, 7 apr)

Herning the level 14 Higher Doombringer by JGU1971 (27)3 agate
0.00 Encumbrance.

Type: gem / black ; tier 1

When wielded/worn:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

3 agate

Herning the level 14 Higher Doombringer by JGU1971 (28)4 aquamarine
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Armour:
+2
Changes resistances:
+2% all
When used to imbue an object:
Armour:
+2
Changes resistances:
+2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

4 aquamarine

Herning the level 14 Higher Doombringer by JGU1971 (29)2 opal
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

2 opal

Herning the level 14 Higher Doombringer by JGU1971 (30)topaz
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Defense:
+4 (+2 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+2 eff.)
Mental save:
+4 (+2 eff.)
When used to imbue an object:
Defense:
+4 (+2 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+2 eff.)
Mental save:
+4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

topaz

Herning the level 14 Higher Doombringer by JGU1971 (31)Betaselaith (dig speed 24 turns)
Crafted by
a master
3.00 Encumbrance.

Type: tool / digger ; tier 3

When wielded/worn:
Armour:
+10
Changes stats:
+2 Str
Changes resistances:
+6% cold
Mental save:
+3 (+1 eff.)
Disease immunity:
+10%
Pinning immunity:
+10%
Infravision radius:
+1
When carried:
Talent granted:
+1 Dig Allows you to dig a wall, remove a tree, create ways.

Betaselaith (dig speed 24 turns)

Herning the level 14 Higher Doombringer by JGU1971 (32)Starripper the dwarven-steel pickaxe (dig speed 24 turns)
Crafted by
a master
3.00 Encumbrance.

Type: tool / digger ; tier 3

When wielded/worn:
Damage when hit (Melee):
2 fire
Changes stats:
+2 Str
Changes resistances:
+3% nature
Changes resistances penetration:
+25% light
Changes damage:
+6% light / +6% fire
Infravision radius:
+2
When carried:
Talent granted:
+1 Dig Allows you to dig a wall, remove a tree, create ways.

Starripper the dwarven-steel pickaxe (dig speed 24 turns)

Herning the level 14 Higher Doombringer by JGU1971 (33)7 spinel
0.00 Encumbrance.

Type: gem / green ; tier 1

When wielded/worn:
Defense:
+2 (+1 eff.)
Physical save:
+2 (+1 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+1 eff.)
When used to imbue an object:
Defense:
+2 (+1 eff.)
Physical save:
+2 (+1 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

7 spinel

Herning the level 14 Higher Doombringer by JGU1971 (34)Summertide Phial
Infused by
nature
1.00 Encumbrance.[Unique]
Type: lite / lite ; tier 1
When wielded/worn:
Damage (Melee):
15 Lite Light Burst (radius 1)
Changes resistances:
+30% light
Changes damage:
+10% light
Light radius:
+5
Healing mod.:
+10%
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
It can be used to call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower)

Activation costs 10 power out of 15/15.

A small crystal phial that captured Sunlight during the Summertide.

Summertide Phial

Herning the level 14 Higher Doombringer by JGU1971 (35)Scrying Orb
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
When carried:This orb will automatically identify items you find.

Scrying Orb

Herning the level 14 Higher Doombringer by JGU1971 (36)Rod of Recall (1/1)
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap after 40 turns

Activation costs 202 power out of 400/400.

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Rod of Recall (1/1)

Herning the level 14 Higher Doombringer by JGU1971 (37)Transmogrification Chest
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)

Activation costs 0 power out of 1000/1000.

This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Transmogrification Chest

Herning the level 14 Higher Doombringer by JGU1971 (38)This item will automatically be transmogrified when you leave the level.
barbed pouch of steel shots of paradox (23/23, 28-34 power, 2 apr)
Requires:
- Dexterity 16

Powered by

arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: ammo / shot ; tier 2

Base power: 28.5 - 34.2
Uses stats: 50% Cun, 70% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+2
Crit. chance:
+9.5%
Capacity:
23
On weapon hit:
*
6% chance to gain 10% of a turn (3/turn limit)
On weapon crit:
* Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged):
+5 temporalShots are used with slings to pummel your foes to death.

barbed pouch of steel shots of paradox (23/23, 28-34 power, 2 apr)

Herning the level 14 Higher Doombringer by JGU1971 (39)This item will automatically be transmogrified when you leave the level.
pouch of steel shots (13/13, 20-24 power, 2 apr)
Requires:
- Dexterity 163.00 Encumbrance.

Type: ammo / shot ; tier 2

Base power: 20.0 - 24.0
Uses stats: 50% Cun, 70% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+2
Crit. chance:
+4.5%
Capacity:
13Shots are used with slings to pummel your foes to death.

pouch of steel shots (13/13, 20-24 power, 2 apr)

Herning the level 14 Higher Doombringer by JGU1971 (40)Telekinetic Core
Infused by
psionic forces
2.00 Encumbrance.[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Physical power:
+3 (+1 eff.)
Changes stats:
+5 Wil
Changes resistances:
+5% physical
Changes damage:
+6% physical
Physical save:
+12 (+6 eff.)
Mindpower:
+3 (+2 eff.)
It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) :
Effective talent level: 3.0
Power cost: 18 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Pull all foes toward you in radius 5 while dealing 37 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.

Telekinetic Core

Herning the level 14 Higher Doombringer by JGU1971 (41)steel torque of gale force [power 160] (15 cooldown)
Infused by
psionic forces
2.00 Encumbrance.

Type: charm / torque ; tier 2

It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 160 physical damage

Activation puts all charms on cooldown for 15 turns.

Torques are made by powerful psionics to store psionic powers.

steel torque of gale force [power 160] (15 cooldown)

Herning the level 14 Higher Doombringer by JGU1971 (42)Delegar the Airmortal [power 296] (15 cooldown)
Infused by
nature
2.00 Encumbrance.

Type: charm / totem ; tier 3

When wielded/worn:
Effects on melee hit:
*
10% chance to reduce all saves and defense by 15
Changes stats:
+6 Wil
Changes resistances:
+6% lightning
Equilibrium when hit:
+0.20
It can be used to heal yourself and all friendly characters within 10 spaces for 296

Activation puts all charms on cooldown for 15 turns.


When used:
* Increase all damage by 14% for 2 turns.
Natural totems are made by powerful wilders to store nature power.

Delegar the Airmortal [power 296] (15 cooldown)

Herning the level 14 Higher Doombringer by JGU1971 (43)yew totem of stinging [power 260] (15 cooldown)
Infused by
nature
2.00 Encumbrance.

Type: charm / totem ; tier 3

It can be used to sting an enemy dealing 267 nature damage over 7 turns and reducing their healing by 50%

Activation puts all charms on cooldown for 15 turns.

Natural totems are made by powerful wilders to store nature power.

yew totem of stinging [power 260] (15 cooldown)

Herning the level 14 Higher Doombringer by JGU1971 (44)amethyst
0.00 Encumbrance.

Type: gem / violet ; tier 2

When wielded/worn:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
When used to imbue an object:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.

amethyst

Herning the level 14 Higher Doombringer by JGU1971 (45)4 ametrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
When used to imbue an object:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

4 ametrine

Herning the level 14 Higher Doombringer by JGU1971 (46)3 citrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Light radius:
+4
Infravision radius:
+4
When used to imbue an object:
Light radius:
+4
Infravision radius:
+4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

3 citrine

Herning the level 14 Higher Doombringer by JGU1971 (47)2 zircon
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Armour:
+1
Changes resistances:
+1% all
When used to imbue an object:
Armour:
+1
Changes resistances:
+1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

2 zircon
Herning the level 14 Higher Doombringer by JGU1971 (2024)

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